﻿#ifndef __GAME_WORLD_H__
#define __GAME_WORLD_H__
#include "SceneContentTest1.h"
#include "SceneContentTest2.h"

using namespace StarSeeker;

class GameWorld
{
public:
	GameWorld();
	~GameWorld(void);

	void Init();
	void Render();
	void OnKeyDown(i32 k);
	void OnKeyUp(i32 k);
	void OnMouseMove(i32 x, i32 y);
	void OnMouseWheel(i32 w);
	void OnLeftUp(i32 x, i32 y);
private:
	ssSceneManger			m_scene;
	//BasicSceneContent		m_sceneContent;
	//SceneContentTest1		m_sceneContent;
	SceneContentTest2		m_sceneContent;
};

#endif
